This paper investigates the ontology of 3-D replicas and simulations of archaeological and heritage sites. In the past 20 years, the use of new technologies for the 3-D documentation and reconstruction of cultural heritage has altered approaches to the analysis and interpretation of tangible heritage. The preservation and recreation of the past is becoming increasingly “digital.” Scholars are debating the authenticity of 3-D digital reproductions in heritage and archaeology. How should we consider these digital and virtual reproductions? Are they original digital representations of our cultural heritage or just virtual “fakes”? It is argued that it is not possible to define universal predetermined categories for the definition of “authentic...
Computer graphics has become a popular way of interpreting past environments, for educational and en...
This is a commentary article, along with multiple other authors, on a Current Anthropology article: ...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...
This paper investigates the ontology of 3-D replicas and simulations of archaeological and heritage ...
This article examines the question of authenticity in relation to 3D visualisation of historic objec...
Making three-dimensional (3D) models for public-facing cultural heritage applications currently conc...
The visualization of 3D reconstructed artifacts often requires significant computing resources. The ...
In this paper, we present two experiments designed to compare 2D digital pictures and 3D digital rep...
International audienceIncreasingly, the incorporation of 3D printed artefacts into Virtual Reality (...
The digital duplication proposed by computer–mediated technologies (CMT) cultivates a new aesthetics...
This chapter analyses the gap between digital historical models, and proposes that instead of devel...
By collecting images of heritage assets from members of the public and processing them to create 3D ...
This paper is related to the field of digital-informed modelling of heritage assets (HBIM). The scie...
If virtual heritage is the application of virtual reality to cultural heritage, then one might assu...
Virtual heritage has been explained as virtual reality applied to cultural heritage, but this defini...
Computer graphics has become a popular way of interpreting past environments, for educational and en...
This is a commentary article, along with multiple other authors, on a Current Anthropology article: ...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...
This paper investigates the ontology of 3-D replicas and simulations of archaeological and heritage ...
This article examines the question of authenticity in relation to 3D visualisation of historic objec...
Making three-dimensional (3D) models for public-facing cultural heritage applications currently conc...
The visualization of 3D reconstructed artifacts often requires significant computing resources. The ...
In this paper, we present two experiments designed to compare 2D digital pictures and 3D digital rep...
International audienceIncreasingly, the incorporation of 3D printed artefacts into Virtual Reality (...
The digital duplication proposed by computer–mediated technologies (CMT) cultivates a new aesthetics...
This chapter analyses the gap between digital historical models, and proposes that instead of devel...
By collecting images of heritage assets from members of the public and processing them to create 3D ...
This paper is related to the field of digital-informed modelling of heritage assets (HBIM). The scie...
If virtual heritage is the application of virtual reality to cultural heritage, then one might assu...
Virtual heritage has been explained as virtual reality applied to cultural heritage, but this defini...
Computer graphics has become a popular way of interpreting past environments, for educational and en...
This is a commentary article, along with multiple other authors, on a Current Anthropology article: ...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...